HubLive player counts for every active S&box game, straight from Facepunch's own data. Trends, peaks, and the communities behind them.
New releases and games blowing up right now.
The current S&box store rotation — tap an item for live prices and order books.
Official updates, straight from Facepunch.
Latest update
Jul 8, 2026
A new update has been released, you can view the full changes on our blog post. you were able to publish a single asset to our workshop, you'd be able to add code and use your own components. However,…
Read on sbox.game →The servers, sites, and creators that make the scene. Know one that belongs here? Tell us on the skins site's contact page.
Facepunch's official server: engine news, dev discussion, and the WAYWO showcase. The front door of the scene, 56k+ members.
officialThe official platform: every game and gamemode, playable in your browser or in-game.
officialThe studio building s&box (and Garry's Mod and Rust before it). News straight from the source.
officialGarry Newman's own blog: roadmap thinking, dev posts, and the occasional bombshell before it's news anywhere else.
How to get started making a game, and what's fresh from the dev scene.
That's just the start — the Dev section has official docs, written guides, community references, and recommended tools.
The newest in-game drops — never sold in the store, only found.
How many people play S&box right now? 523 players are in S&box at this moment, spread across 32 live games, with Mow the lawn leading at 31 concurrent players. SboxHub reads these numbers continuously from Facepunch's own platform data, so what you see here is what's actually happening in-game.
S&box is Facepunch's successor to Garry's Mod: a Source 2–powered platform where every game is community-made, written in C#, and playable the moment a developer ships it. The board above tracks all 303games we've seen players in, with 24-hour trends and peaks on every game page.
The live board refreshes continuously (roughly every couple of minutes), and historical points land every sync cycle, which is how the 24h and 7d charts on each game page fill in.
Straight from Facepunch's public platform API — the same per-game concurrent-player figures the official site uses. We add the history: trends, peaks, and how today compares to yesterday.
That's our sister site: sboxskins.gg tracks every S&box cosmetic with live prices, order books, scarcity scores, and a USDC marketplace.
Counts refresh continuously from Facepunch's public API.
Our own corner: live skin prices, scarcity scores, order books, and the USDC marketplace.
siteCommunity stats site with a directory of servers and creators.
siteCommunity hub from the S&Box Developer Guide team: weekly game spotlights, leaderboards, and dev tutorials.
siteGeneral community server for players, developers, and fans: LFG, help channels, and showcase.
communityThe French-speaking s&box community: development, mapping, and creation.
communityCommunity project building an advanced, realistic combat gamemode for s&box.
devThe S&Box Developer Guide authors' server: dev help, tutorials, and creator community.
devItem-trading community covering skin markets, s&box included.
tradingAin't no way @s8box lost 3.5k in Item Refunds in a Single Day Am I missing something? Are people actually refunding cosmetics?